![]() The Retopology tool makes it easy to clean up your mesh after defining what textures you’ve selected. Modeling: Fun New Texture ToolsĮver needing to create another, slightly different texture on top of a texture that is already there? Well, now you can with the new, Remesh tool, you can now configure the mesh of a texture to place a different texture in a specified area, as seen in the image below.ĭon’t apologize, because it’s Retopologize - a perfect companion to the Remesh tool. ![]() Introducing the new GPU-accelerated Proximity Wrap deformer, for use on proximity wraps that are prone to deforming during the rendering phase. If you’re working with a figure, facial expressions, or any texture that needs to stay smooth pixel-free during rendering, AutoDesk has noticed this and took action. If you’re looking to constrain a prop to a character or perhaps, create a restraint on a specific node, you can use the proximity or UV pin nodes to achieve this effect. Proximity and UV Pin Nodes: Pin a Node on the DonkeyĪnother great node introduced to Maya 2020 is the pin nodes via the proximity or UV fashions. With the new release, Autodesk introduces matrix-driven transform and operation nodes, removing the need to compress and decompress animatable channels, and allowing the next team to seamlessly move from channel to channel for animation, without the unnecessary confusion or time-consuming process of finding a node to animate. Tired of creating DAG clusters so complex and confusing that your animation team can’t even work on what you’ve created? Well, say goodbye to the confusing clusters of nodes.
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